Login
Who's Online
We have 2 guests and 1 member online
- Gr33n
Game Table Etiquette
I've posted these in the past, but before we get the upcoming campaign underway, it's probably a good idea to bring them up again. Below are some basics of what I consider to be good RPG manners. For most everyone these will be obvious, but they all are worth mentioning. There are likely more, but these are the ones that came to the forefront of my mind.
Keep your commitmentWe are playing a monthly game. When a date has been agreed upon by you, and all of the players, it is your responsibility to attend the scheduled game. This will be especially important in the Haldane campaign, where the focus is on the group dynamic. Not showing up will greatly hinder your fellow players, or perhaps even cause the session to be cancelled due to lack of players, or needed players (such as the party’s fighter).
I’d also like to extend this topic to include a “don’t cancel at the last minute” clause. Everyone goes out of their way to arrange their schedules for the chosen date. Canceling at the last minute not only causes the above problems, if it leads to a game cancellation, causes the DM to rush to contact the other players and let them know that the game is off. This is a real downer for those who were looking forward to the session.
Show up on time
This is self-explanatory, but it needs to be mentioned. Many people have plans after the game, and a late start invariably means a late finish, which can affect the plans of others.
Be prepared
We only play once a month. That gives you ample time to level-up your character if needed, read through your class abilities, research spells, and perform whatever other tasks are necessary to prepare for the next game session, so that when you arrive, you’re ready to play the game.
If you have questions for the DM, it’s a good idea to arrive early and ask them before the start of the game.
Be respectful of your fellow players
Don’t hog the spotlight or criticize the plans, or ideas, of others. If an idea is presented that you do not agree with, tactfully express why you do not agree or what problems you see with the plan. If you do not have a better idea, perhaps the group can work with the idea presented to make it agreeable for everyone.
Likewise, if you have an idea, present it tactfully to the party and ask for suggestions and/or opinions. Don’t have your feelings hurt, or take it personally, if everyone else doesn’t like your plan. Not every plan is a winner.
You’ll notice the word “tactfully” used above. I stress this because, often, it’s not so much what you say, but how you say it.
Don’t complain about the rules
As a whole, the rules for the Haldane campaign have seen little modification from the core rules. This likely isn’t going to change, and rules will not be modified because someone likes a previous version of the game’s rule better.
Complaining about how a new spell, feat, or ability is weaker in the current ruleset only detracts from the focus at the gaming table, even if the argument is legitimate.
Don’t argue with the DM
When the DM makes a ruling, accept it, and move on, even if you don’t agree with it. Most of the time the DM is just trying to keep the game moving, and arguing about rules simply slows down the table.
Haldane: Paths of Pleak
Dungeons & Dragons 4th edition is here, and as such, it’s time to start thinking about putting those shiny, new rules to use. If you’re reading this, you’ve expressed an interest in playing in my upcoming Dungeons & Dragons campaign, which will be starting with a character creation session in late July or early August.
The new campaign takes place in a world of my own creation, called Haldane. Those of you that played in the previous Haldane campaign are already familiar with the setting. Those of you who did not can download the Haldane Campaign Setting, or HCS for short, by following the "Files" link on the menu to the right. The HCS contains an overview of Haldane, including a map, a history of the world, and a brief description of each nation or region.
The upcoming campaign will begin in the nation of Pleak, specifically in a region of Pleak known as the Lower Groves. As players, you will start as friends from the surrounding communities within the area.
For now, these pages, and the Haldane: Paths of Pleak forums, will only be accessible by those playing in the campaign.
This portion of swordfin.com contains maps and information about the Lower Groves. In addition, I have created a “Characters” page (also accessible via the right-hand menu) where you will be able to create a mini website for your character—a small D&D MySpace, if you will. For now, only a single example exists at this location, but if you are interested in creating a site, please let me know, and I will setup the framework for you.
That’s it for now. Roll those 20’s.
The new campaign takes place in a world of my own creation, called Haldane. Those of you that played in the previous Haldane campaign are already familiar with the setting. Those of you who did not can download the Haldane Campaign Setting, or HCS for short, by following the "Files" link on the menu to the right. The HCS contains an overview of Haldane, including a map, a history of the world, and a brief description of each nation or region.
The upcoming campaign will begin in the nation of Pleak, specifically in a region of Pleak known as the Lower Groves. As players, you will start as friends from the surrounding communities within the area.
For now, these pages, and the Haldane: Paths of Pleak forums, will only be accessible by those playing in the campaign.
This portion of swordfin.com contains maps and information about the Lower Groves. In addition, I have created a “Characters” page (also accessible via the right-hand menu) where you will be able to create a mini website for your character—a small D&D MySpace, if you will. For now, only a single example exists at this location, but if you are interested in creating a site, please let me know, and I will setup the framework for you.
That’s it for now. Roll those 20’s.
HCS Updated
I have updated the Haldane Campaign Setting to bring it somewhat in line with 4th edition. To do so, I had to remove the custom classes such as the Maven, Alchemist, and Seer. Will any make a return? It is possible, but it won't happen any time soon. The inclusion of powers in 4E makes creating classes much more work. However, if I do decide to recreate any, I'll start with the Alchemist. The revised PDF may be found on the Files page, which is under the Haldane menu to the right.